Technologies changes the world
Review to “Don Ihde: The technological Lifeworld” by Peter-Paul Verbeek
By Yau Chi On
Don’t have much comment this time. All the essay tells is truth (or gospel if I call it holily). The three kinds of human-technology relation – embodiment relations, alterity relations and hermeneutic relations are easy to understand with examples. The continuum (stated at p.132) is reasonable as well. Just section one is a bit disrupting.
Due to the enrollment of another course, I’m reading plenty of philosophy books recently. Forgive me to be rude again (LOL), it sometimes makes me feel that philosophy is full of bullshit, a study attempted to understand the world completely based on literal apprehension, broadly speaking, twiddling with alphabet. It does not unclose the objective veil of the universe, like how gravity bends light in vacuum. What was revealed and interpreted is merely subjective, books of theories trying to find out the origin of lives by literal argument rather than biologic research. It doesn’t facilitate the advancement of human civilization. Discussion about the existence of palingenesis by a group of Hinduism monks does not stop the British rifle army ruining the India continent. Maybe Western philosophers argue that philosophy is the very foundation of Reissuance, thus the age of didacticism and modern technology. However, discovery of Newton’s second rule does not necessarily rely on philosophic theories, but antecedent Mathematics knowledge. Philosophy is just like religion, a very important part of human’s civilization, tempting to know the world as well as ourselves, not an essential part to us anymore.
LOL, it seems that my attitude is toward Materialism and Nihilism (the one who disagree with philosophy use terms of philosophy). How human interpret the world is not important at all. It does not change anything. Only changing the world is important, give us better lives, and ensure the forever survival of man-species. Science rules! (LOL, a crazy science enthusiast here)
A bit too far from the essay, sorry man. One point that I complete agree with the author is that technology deeply influence our culture. Naissance of new technology gave birth to new culture, like television programs and video games, not to mention. In fact new technologies keep changing existing culture. One simple instance is the evolution of music industry. Emergence of amplifier and loudspeaker after the World War II changed the conformation of music instruments. Wood guitar is reconstructed into electric guitar, while folk song and RNB is combined and transformed into Rock N Roll, thus heavy metal and punk. The birth of new music instruments due to new technologies changed the climate of music industry completely. Nowadays, the evolution is still ongoing, while this time computer generated sound (or simply called midi) is the pioneer.
03/03/2011
2011年3月3日 星期四
The upcoming “Matrix”
The upcoming “Matrix”
Review to “The language of new media” by Lev Manovich
I sometimes free lucky to live in this echo. New things keep showing up. New gadgets keep changing the way we live. New technologies keep changing the way we see or communicate. Significance of “space” has changed literally, no matter deliberately or haphazard. “The language of new media” by Lev Manovich, is an essay trying to elaborate the origin of virtual space technology and its impact to human’s daily lives in an epitome.
I don’t want to rehash the point of views of Mr. Manovich, but broadly speaking, quite agree with the whole article this time. I guess one important reason is that we are the group of people who experiencing the booming of the virtual space (no matter internet or online games). We benefit from it, we also know the “harm” of it.
Manovich said it right. The internet web reincarnated “flaneur”, man who lounges meaninglessly around Paris’s street, trying to dispel the feeling of loneliness by strolling in crowd – in modern sense, the users of Facebook. I’m not that kind of person who wastes my time reading those tattles of others, but plenty friends of mine spend like 12 hours a day in the holiday keep posting things and leaving comments (and thumbs). It is the same way how people immerse themselves in noisiness to dispel loneliness. Previous comments (decades ago) about the communication role of internet were mostly negative, somehow the appearance of Facebook and Twitter negate the theory. (What can you ask for when chatting with a primary school old friend who lost contact since twelve via Facebook?)
Another matter I found it interesting is how antecedent people achieve perfect virtual space. Of course, since the birth of 3D graphic, people try their hardest to represent reality in the virtual world, and the progress is still ongoing. In Mr. Manovich’s essay, he mentioned “Aspen Movie Map”, a simulator, showing photos of the street which was taken precedently every 3 meters, store and change according to viewer’s position in the virtual world navigating by a joystick. Seven years after the article, Google Earth’s street view seized on the idea again, even extending the world scale to global, which user simply sit in front of the computer roaming about the street of Manhattan, the plaza of Rome. What a marvelous achievement of technology, isn’t it?
Anyway, the journey of creating a perfect virtual world is not over yet. Crysis 2 and Dirt 3 publish this March, former the graphic progenitor of first person shooting game, latter the transcendence of rally racing game. LOL, it seems my only focus is game, but I seriously think that game is the leading role of virtual reality, based on the huge amount of audiences and great popularity and profit. By occasion of programmer’s chasing of “real”, and the player’s pursue for furniture virtual fun (that you can do something you cannot do in daily lives, like killing people), the upcoming emergence of “Matrix” is affirmed, just the matter of time.
Review to “The language of new media” by Lev Manovich
I sometimes free lucky to live in this echo. New things keep showing up. New gadgets keep changing the way we live. New technologies keep changing the way we see or communicate. Significance of “space” has changed literally, no matter deliberately or haphazard. “The language of new media” by Lev Manovich, is an essay trying to elaborate the origin of virtual space technology and its impact to human’s daily lives in an epitome.
I don’t want to rehash the point of views of Mr. Manovich, but broadly speaking, quite agree with the whole article this time. I guess one important reason is that we are the group of people who experiencing the booming of the virtual space (no matter internet or online games). We benefit from it, we also know the “harm” of it.
Manovich said it right. The internet web reincarnated “flaneur”, man who lounges meaninglessly around Paris’s street, trying to dispel the feeling of loneliness by strolling in crowd – in modern sense, the users of Facebook. I’m not that kind of person who wastes my time reading those tattles of others, but plenty friends of mine spend like 12 hours a day in the holiday keep posting things and leaving comments (and thumbs). It is the same way how people immerse themselves in noisiness to dispel loneliness. Previous comments (decades ago) about the communication role of internet were mostly negative, somehow the appearance of Facebook and Twitter negate the theory. (What can you ask for when chatting with a primary school old friend who lost contact since twelve via Facebook?)
Another matter I found it interesting is how antecedent people achieve perfect virtual space. Of course, since the birth of 3D graphic, people try their hardest to represent reality in the virtual world, and the progress is still ongoing. In Mr. Manovich’s essay, he mentioned “Aspen Movie Map”, a simulator, showing photos of the street which was taken precedently every 3 meters, store and change according to viewer’s position in the virtual world navigating by a joystick. Seven years after the article, Google Earth’s street view seized on the idea again, even extending the world scale to global, which user simply sit in front of the computer roaming about the street of Manhattan, the plaza of Rome. What a marvelous achievement of technology, isn’t it?
Anyway, the journey of creating a perfect virtual world is not over yet. Crysis 2 and Dirt 3 publish this March, former the graphic progenitor of first person shooting game, latter the transcendence of rally racing game. LOL, it seems my only focus is game, but I seriously think that game is the leading role of virtual reality, based on the huge amount of audiences and great popularity and profit. By occasion of programmer’s chasing of “real”, and the player’s pursue for furniture virtual fun (that you can do something you cannot do in daily lives, like killing people), the upcoming emergence of “Matrix” is affirmed, just the matter of time.
訂閱:
文章 (Atom)